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Intro to Scripting (DGM 1600)

Though I had taken previous C# courses, this one in particular expanded on what I learned previously and applied it to gaming. Basic mechanics and code were learned as part of this course that will most likely be applied to nearly every future game I work on.


You will need the Unity Web Player to play the game, which is not supported in Chrome browsers.

 

In this class we learned:

  • How to code a beginning animation

  • Spawning/Killing Enemies

  • Triggering an animation upon an enemy death

  • Registering how many bullet you had and if you ran out the enemy would fly away

 

 

Below are the scripts that were used for this game.

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