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3D Essentials (DGM 2210)
This introductory course to 3D and maya serves as a base for much of my 3D modeling abilities. The course focused on coming up with a story/concept that we could adapt into a video game format. Though this course was suppose to cover basic rigging and animation, we ended up not covering it due to time constraints and other problems. Despite that, this course exposed me to the 3D world and gave a new perspective on this particular medium. In this competitive field, it's vital to at least be competent in the 3D world.
Final Project Screenshots
Nearly every model and texture you see in the screen shots were created by myself, except the computer screen and the keyboard.
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